------------------------------------------------------ | Undaunt's RPG MAKER Magic and Special Attack Guide | ------------------------------------------------------ FAQ Creator: Undaunt (Christopher Fullone) E-mail Address: christopher_fullone@yahoo.com FAQ Created on: December 6, 2000 FAQ Version: 1.0 This document Copyright 2000 Christopher Fullone -------------------------------------------------------------------------- Table of Contents: 1. Abstract 2. Magic Chart 3. Chart Notes 4. Magic Notes 5. Miscellaneous -------------------------------------------------------------------------- 1. Abstract: This Magic and Special Attack Guide for RPG Maker was written for the dual purpose of being a handy reference guide for game designers, and also explain a little more in detail about what each spell or attack actually does. This is my first FAQ ever, but it looks like it certainly won't be my last (I have aspirations for an RPG Maker Algorithms Guide). -------------------------------------------------------------------------- 2. Magic Chart: This chart lays out all of the different types of magic/s atks that can be created. An X under a heading means that that heading may be edited in the Magic Creation area for RPG Maker, while no mark means that that heading is grayed out (unable to be edited). All other marks are explained in the Chart Notes section. Name Typ Eff MP. Pts Cls Rng Gfx Msg Des Usage Hits ----------------- --- --- --- --- --- --- --- --- --- ----- ---- None X X X X OTH N N Inflict Damage X X X X X X X X ATT B E Recover HP X X X X X X X CUR D,B A Cure Poison X X X X X X CUR D,B A Cure Silence X X X X X X CUR B A Cure Confuse X X X X X X CUR B A Cure Sleep X X X X X X CUR B A Cure Paralyze X X X X X X CUR D,B A Cure Petrify X X X X X X CUR D,B A Cure Curse X X X X X CUR D A* Revive X X X X X X CUR B A Restore Status X X X X X X CUR D,B A Decrease Attack X X X X X X X AID B E Decrease Guard X X X X X X X AID B E Decrease AGI X X X X X X X AID B E Poison X X X X X X SPC B E Silence X X X X X X SPC B E Confuse X X X X X X SPC B E Sleep X X X X X X SPC B E Paralyze X X X X X X SPC B E Petrify X X X X X X SPC B E Death X X X X X X SPC B E Increase Attack X X X X X X X AID B A Increase Guard X X X X X X X AID B A Increase AGI X X X X X X X AID B A Steal MP X X X X X X AID B E Reflect Magic X X X X X X AID B A 100% Resist Magic X X X X X X AID B A 50% Resist Magic X X X X X X AID B A 50% Resist S ATK X X X X X X AID B A Enemies HP X X X X X AID B E Dispel X X X X X AID B ALL Teleport X X X X OTH F A* Escape Dungeon X X X X OTH D A* Encounter Down X X X X OTH D A* Check Item X X X X OTH D ITEM -------------------------------------------------------------------------- 3. Chart Notes: Name: This is actually the effect of the magic/s atk, and can be named anything that you want. Type(Typ): You can select this to be Magic or a S ATK, provided S ATKs have been enabled in the Gameplay Edit menu. Effect(Eff): This is where the effect of the magic/s atk is specified. MP(MP.): This is where the amount of MP (HP for S ATKs) that is chosen to be consumed upon casting the spell. Points(Pts): This is where the amount of damage/healing/attribute gain/loss is specified. Class(Cls): Only used for attack magic/s atks, this is where you can choose to have an attack be of type MagicA, MagicB, MagicC, or None. Range(Rng): You can choose the number of targets that this will affect. Single - Hits only one target. Group - Hits a group of targets, provided they are the same type of target. The party is considered to be a group. All - Hits all enemies, or all allies. See Hits for more detail. Graphics(Gfx): The three-part audio/visual effect of the magic during battle. Message(Msg): Twenty choices are available, each choice presenting a word before the spell/s atk name, then the name, then an exclamation point. 1. Summon ~ ! 8. Radiate ~ ! 15. Raise ~ ! 2. Enchant ~ ! 9. Emit ~ ! 16. Call Forth ~ ! 3. Invoke ~ ! 10. Discharge ~ ! 17. Beckon ~ ! 4. Charm ~ ! 11. Gather ~ ! 18. Awake ~ ! 5. Call Upon ~ ! 12. Command ~ ! 19. Ignite ~ ! 6. Hurl ~ ! 13. Exhale ~ ! 20. ~ ! 7. Project ~ ! 14. Release ~ ! Description(Des): Another classification for magic. OTH - Other ATT - Attack CUR - Cure AID - Aid SPC - Special Usage: Where the magic can be used. Also, see the note below for S ATKs. N - Nowhere (Magic might be a placeholder, or may be used as a page condition. Need to check.) B - Battle (In battle, may be character knows magic, or may be magic found inside a piece of equipment or an item.) D - Dungeon (In anything that the game considers to be a dungeon, which may also be a "town", "castle", or other.) F - Field (May only be used while on the Field Map.) Note: S ATKs may only be used in battle ONLY! Which means that an S ATK that is None, Cure Curse, Teleport, Escape Dungeon, Encounter Down, or Check Item will not work at all! Keep this in mind when designing S ATKs. Hits: This tells what kind of targets the magic/s atk will hit. N - No target E - Enemies A - Allies A* - Effectively hits all allies (need to check Cure Curse). ALL - Hits all targets in battle. See note on Dispel. ITEM - Hits one item in item screen. See note on Check Item. ------------------------------------------------------------------------------ 4. Magic Notes: Inflict Damage - The only type of magic/s atk that can be assigned a class. Revive - Only used in battle, and only recovers one HP. Enemies HP - This will hit all enemies in battle, displaying their current HP/ maximum HP. Dispel - Hits everyone in battle, cancelling everyone's AID magic. This shouldn't have an effect on Steal MP, or Enemies HP, as these spells do not stay in battle. Teleport - Only usable on the Field Map (useless without one). This spell will transport the party to any other location on the Field Map that they have previously entered. Notice the "previously entered" part... if the party should happen to come across Teleport magic in a dungeon, without ever having entered that dungeon from the Field Map, they will not be able to teleport there. Use at your own risk! Check Item - When used, it will display the same amount of information that game designers know about that item. Value, Curse, Break, Magic, Class and everything else that was used in the item creation process will be seen by the game player. It is handy magic though.... ------------------------------------------------------------------------------ 5. Miscellaneous: All information that cannot be found in the game already is contributed by me. Anyone that wants to contribute any other descriptions or information may e-mail me at my e-mail address located at the top and bottom of this document, and will be credited in the location of the information, as well in this part of the FAQ. Again, this document is Copyright 2000 Christopher Fullone. It is not intended to infringe on the rights of ASCII, Agetec, or anyone else involved. FAQ Creator: Undaunt (Christopher Fullone) E-mail Address: christopher_fullone@yahoo.com FAQ Created on: December 6, 2000 FAQ Version: 1.0 Version 1.0 - 12/06/2000 Initial design and content. This document Copyright 2000 Christopher Fullone ------------------------------------------------------------------------------