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FAQ LAST UPDATED:  July 21, 2000
  

 

  

 

:::SPECIAL THANKS:::

--- http://www.rpgmakerfaq.homestead.com -- These guys put up the 1st RPGMaker FAQ and I referenced some questions from them
and updated the answers to them. Thanks to everyone who made this FAQ!!!

* Paul Hutchison (creator of that particular FAQ

* Mark Soukup

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

  


======What is RPG Maker?======

  

This particular RPG Maker is for the PSX and is made by Agetec. It allows us to create RPGs, including the monsters, characters, system, storyline, cut scenes, and more. It also includes Anime Maker.

 

 

 

 

 

 

 

 

 

 


======What is this site all about?======

 

The main function of this site is for the trading, downloading, and showcasing of RPGs made with RPG Maker. Each game gets individual in depth coverage (w/ pics, descriptions, and reviews by fellow visitors), and the in-game graphics are also supplied for your convenience. It also focuses on the creation process, which includes at least 1 new tip every week supplied by me and our visitors.

 

 

 

 

 

 

 

 

  


======When is the game coming out?======

  

Late September/ Early October is most likely, and October 2nd has been mentioned many times. This period of time is confirmed by Agetec, but nothing is concrete since it is a licensing issue.

 

 

 

 

 

 

 

 

 

 


======How can you trade saves with PSX?======

  

You need a Dex Drive, which is only $20, and is well worth it.

  

 

 

 

 

 

 

 

 

 

 


======What is the Anime Maker?======

 

This in-game drawing tool is much like Mario Paint for the SNES, and it lets you port over monsters, characters, and title screens to your RPG. You can also create your own frame by frame animations with it, but those cannot be ported over. Whether or not you can port over your own spell graphics is still unknown.

 

 

 

 

 

 

 

 

 

 

 


======How many (fill in the blank) are there to use?======

 

  • 60 character graphics

  • 99 monster graphics

  • 30 magic graphics

  • 99 event graphics

  • 247 custom dungeon images

  • 26 dungeon backgrounds

  • 251 field-map images

  • assign 16 special abilities to each of your characters

  • change the message speed (thank god!!!)


 

 

 

 

 

 

 

 

 

 

 


  ======How will it use the Memory Cards?======

  

One memory card will be the "system", or "game data" card. This will contain the backbone of your RPG, like what monsters there are, how powerful they are, weapons, armor, etc. It takes care of all the gameplay elements. The second card is the "scenario card," which contains all the "story" information so to speak...cut scenes, dialouge, quests, sub quests. In essence, you can have many "scenario" cards as chapters based on one "system" card, working like chapters. This is where the Dex Drive will really come in handy.

 

 

 

 

 

 

 

 

 

 

 


======Can you use a Mouse or Keyboard?======

  

There will be no keyboard coming out for the PSX for RPG Maker, but the creation process IS mouse compatible. The RPGs themselves must be played with a gamepad.

 

 

 

 

 

 

 

 

 

 

 


===Can you name items, characters, weapons and towns?===

  

Yes to all three.

 

 

 

 

 

 

 

 

 

 

 


======Is there any FMV available for our RPG's?======

  

No.

 

 

 

 

 

 

 

 

 

 

 


======Can I create my own music?======

  

No. However, you control what music goes where, and there are plenty of cool tunes to choose from.

 

 

 

 

 

 

 

 


======Are there Vehicles in it?======

  

Yes, vehicles are used in the game, although it is not known what type of vehicles will be included in the game.

 

 

 

 

 

 

 

 

 

 

 


======Can I animate my characters?======

  

By default for one character's animation, all you can create is them walking and view from different angles. In theory, for a cut scene, you could replace that character with, say a "surprised version" of that character by replacing that character with another for a moment. Whether or not this will be a good technique or not depends on how many characters are in your game, and how much room is available in the character slot available to port over.

 

 

 

 

 

 

 

 

 

 

 


======How does the battle system work?======

  

It's turn-based combat, which means you exchange hits and it is not based on the speed of your decisions. Characters are not viewable in battle, but the monsters fighting you are. Spell and attack effects are all viewable. For a better idea of what it's like, it is very comparable to Earthbound on the SNES and the Dragon Warrior series on the NES.

 

 

 

 

 

 

 

 

 

 

 


======Can I create my own towns and dungeons?======

  

Yes and no. You control the shape, where treasures are, and etc., but you cannot port in dungeon graphics made with Anime Maker. You are limited to the dungeon, map, and town graphics already in the game, but there are simply TONS of graphics that will work for every genre.

 

 

 

 

 

 

 

 

 

 

 


=====Are there preset rooms/dungeons at my disposal?=====

  

Yes! This is a nice time saving feature that will allow you to load up an environment if you don't feel like making it yourself. Very handy indeed!

 

 

 

 

 

 

 

 

 

 

 


======Can you switch Charaters you want to control?======

  

Yes.

 

 

 

 

 

 

 

 

 

 

 


======Can you customize what people say?======

  

ALL of the dialogue is controlled by you. This includes cut scenes, what the townspeople say to you, and everything else you can think of.

     

 

 

 

 

 

 

 

 

 

 


======Can I make cut scenes?======

  

Yes. You can even control certain events, like the screen flashing or shaking, but no specifics are known right now.

 

 

 

 

 

 

 

 

 

 

 


=What's the most characters I can have in a party at one time=

  

You can have 4 at most in your party at one time.

 

 

 

 

 

 

 

 

 

 

 


=Can I have portraits next to the text when the characters talk?=

  

No, you can't.

 

 

 

 

 

 

 

 

 

 

 


======What are you getting out of this?======

  

I thrive on creativity, and all sorts. I think creativity in video games hasn't reached its full potential, and these "maker" games are a big step for us gamers, especially if we want a future career in the video game industry.

 

 

 

 

 

 

 

 

 

 

RPG Maker Pavilion (C) 2000. RPG Pavilion logo,
images and content are copyrighted to Erik Novak.
RPG Maker and RPG Maker logo
are registered trademarks of ASCII CO. Published by Agetec.
Used by permission from Agetec. All rights reserved.